![]() ![]() ![]() ![]() Rendering 3D maps is nothing new, but other approaches are usually not detailed enough to be suitable for game development.Ī key goal of this project is to be able to create cities detailed enough to be explorable at ground level and therefore useable in first-person games.ĬityGen3D is a work-in-progress Unity Editor extension and requires no additional coding. So I've been experimenting with how to automatically convert 2D map data into a 3D scene in Unity, with a view to improving the workflow and allow creation of city environments with relatively little effort. It usually involves learning several different tools and getting them to work in sync with each other, then manually creating and placing many game objects.Įven before the creation of the scene, a lot of planning is required to design a believable city, which if you simply want to prototype an idea very quickly can be a big hurdle to overcome, especially when working on your own or in a small team. There is a new forum thread in the Assets forum here.Ĭreating a 3D city environment complete with terrain, roads, street lighting, railways, buildings, trees and other prefabs can be a very time consuming process. CityGen3D is now available to purchase from the Unity Asset Store! Thanks to everyone that supported CityGen3D in the last 18 months or so. ![]() Edit 08/Jul/20: The early access Beta has now finished. ![]()
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